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Thursday, July 7, 2011

Chess Improvement Ideas Part 8.

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 Opening strategy and transition into the middlegame.
Dangerous Weapons: The Dutch: Dazzle Your Opponents!
Opening strategy and transition into the middlegame make up a very complex process in chess struggle. The purposeful develoyment of forces taking into account the time, space and the concrete situation may be regarded as the most up to date and flexible way of development of the chess game. A logical coordination of pawns and pieces and their rapid mobilization in the opening. For example, a timely capture of the outpost is frequently more important than the development of several pieces. Conditions for the strategic plan may be found in the opening. But strong players make their opening moves taking into account the peculiarities of the possible endgame and middlegame. Here are some features determining the stage of the transition into the middlegame. 

1 Execution of the plan aimed at winning space ( a square, an open file, etc.) seizing the initiative and weaking the opponent's position. 

2. Active operations of both sides (or one side) should develop a logical coordination of pawns and pieces, and at the same time, they should disrupt the coordination of the enemy forces. 

3. Chess masters in their practice frequently drive at the theoretically well-known middlegame positions characteristic of various openings. Highly instructive in this respect is the 7th game of
Botvinnik - Tal return match.

1  c4  Nf6  2  Nc3  e6  3  d4  Bb4  4  a3  Bc3  5  bc  b6  6  f3  Ba6  7 e4  d5!?  

The last two moves 6 ... Ba6 and 7 d5? may be regarded as the essential part of Black's strategic plan aimed at organizing pressure on White's pawn c4. In his turn, Botvinnik carries out a bold strategic plan obtaining an overwhelming advantage in the centre.

8  cd  Bf1  9 Kf1  ed  10  Bg5!  

This is a novelty in opening theory. The game Llienthal Steiner continued  10 e5?  Ng8 11  Ne2  Qd7 12  Kf2  Nc6  13  Re1  0-0-0  14 and Black got a excellent piece play on the white squares. Botvinnik keeps up the pressure in the centre. By means of 10 Bg5! he carries out the transition into the middlegame.

10 ... h6  11  Qa4  c6  

No good is 11 ... Nbd7 because of 12 Bf6  Qf6  13  ed, so, the only Choice is 11 ... Qd7 and after 12  Qd7  Nbd7  White has two choices. 13 Bf6  Nf6  14  e5  Nd715 Ne2  with slight but solid advantage or 13  Bh4  de  14 Re1  0-0  15  fe  Rfe8  16 e5  Nd5  17  c4 and White is obviously better owing to the powerful pawn centre. 

12  Bh4  de  13  Re1  g5  14  Bf2  Qe7  15  Ne2  b5  16  Qc2  Qa3  17  h4  gh  18  Bh4  Nbd7  19  Ng3  0-0-0  20  Ne4  Rhe8  21 Kf2!  Ne4  22  fe  f6  23  Ra1  Qe7  24  Ra7  Qe4  25  Qe4  Re4  26  Ra8  Nb8  23  Bg3  Kb7  28  Rha1  Rc8  29  R8a7  Kb6  30  Bb8  b4  31  Bd6  bc  32  Bc5  Kb8  33  R1a4

Black Resigned.

Chess Improvement Ideas Part 7

Chess Improvement Ideas Part 6

Chess Improvement Ideas Part 5