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Saturday, July 2, 2011

Chess Improvement Ideas.

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Chess Improvement Ideas Part 6

Every CHESS game has its own position and each position has its advantages and drawbacks. Sometimes the player just look at the advantages and neglect the drawbacks of his own. It is the first and the foremost duty of a player to see the drawbacks and minimize it. After minimizing the drawbacks utilize the advantage to the maximum benefit. This process is called the planning in chess. These advantages and drawbacks are also called as imbalances in the chess position.
Planning
1. Determine the Imbalances (drawbacks and advantages) in the position.
There are seven major Imbalances in a chess position.
a) Minor Pieces
b) Pawn Structure
c) Space
d) Material
e) Open Lines and Weak Squares
f) Development
g) Initiative
2. Find out which side of the board has imbalances which are favourable to you. The board is divided into three parts i) Queen side ii) King Side iii) Center. You have to check which side has imbalance so that attack can be designed to that particular side.
3. Find out the best pieces for your pieces.
4. Then think of the candidate move according to the imbalances.
5. Check whether it will work or not.
You have got the basic idea how to plan in a chess? Now we will see each topic one by one. 

Minor Pieces

1. The value of Bishop and Knights is 3 points.
2. Even though the Bishop and Knights has equal points they vary according to the position.
3. If the position open where pawns do not block the path of Bishop diagonal then Bishops are stronger Best.
4. Bishop has long range ability and hence Bishops are stronger in endgames.
5. Sometimes we find only one Bishop in the endgame. If the pawns are occupying the same colours as the Bishop colour i.e. if light coloured Bishop is in the endgame and the pawns are situated on the light coloured squares then such Bishop is called as Bad Bishop. Because such pawns obstruct mobility of Bishop.
6. Bishop-pair is highly valued negating the above weakness.
7. Knight is best in the closed position since the mobility of the Bishop is controlled and especially when the centre pawns are locked.
8. Knghts are better placed at the centre of the board.
9. Knights are superior to Bishops in endgames where all of the pawns are on one side of the board since the long range power of the Bishop has no meaning and the Knight can go to squares of either colour.
10 The way to beat Knights is to deprive them of any advanced support points, if this is accomplished they are inferior to Bishops.


Centre


Centre squares are of great importance in chess. Pieces located in the centre display the most mobility. It is possible to capture the centre in two ways,
1) Create a pawn centre.
2) Create a piece and pawn centre.
Once you have followed the above rules and created a control over key central squares strive to make it indestructible. If your opponent created a strong centre then try to destroy it by continuous attack.
The most important is that if the centre pawns get traded then it creates open files for rooks, but if the centre becomes locked then play switches to the wings. Once you find the centre is locked find the space on the wings and develop your pieces to that side. A wide open centre allows you to attack with pieces. A closed centre generally means that you must attack with pawns.

Contd .........

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